Posts Tagged ‘How To Develop iPhone Apps’

The Step-by-Step Overview of Licensing your iPhone App Ideas

Before we get into the nitty-gritty of brainstorming, developing, refining, protecting, and pitching your iPhone app ideas, you might want to see a full view picture of what the licensing process looks like and the steps you will need to take to license your first app.

  1. Brainstorming: Come up with a great app idea that offers value to a business through marketing, functionality, customer interaction, or more.  Find an app idea that isn’t already on the market, or improve on an existing app.
  2. Pitch Document: Put your idea into writing.  Develop a three to four page pitch document that outlines your idea in summary and explains the benefit to the licensing company.  Include sample screenshots!
  3. Protecting Your Idea: Your idea is your intellectual property, and though it is rare for someone to try and steal ideas like this, you’ll want to take steps to protect what you’ve developed.
  4. Contacting Potential Licensees: Put together a list of companies that could benefit from your app idea, and then make contact with department heads or C-level executives to arrange to send over your pitch document.
  5. Pitching Your Idea: This is when you get to actually talk to company representatives and sell them on your idea!  Pitching can be an exhilarating and stressful process, and it’s your opportunity to move to the next level of negotiation meetings.
  6. Negotiating a Contract:  When a company loves your idea, you’ll need to iron out all of the details and incorporate changes they want to make.  Remember – this idea is going to become theirs as well once the contract is signed, so you want to accommodate their change requests and negotiate a contract that helps both of you!


We’ll be covering a few of these topics in this blog, but to get the full step-by-step on how to license your app idea, you’ll want to download my detailed ebook.  It’s the complete guide for people who are really prepared to start earning residual income from app licensing.

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Taking Your iPhone App from Idea to Action

Anyone can have a moment when an idle thought gives them the next great idea. The iPhone’s App Store is filled with products that started this way, and this has inspired an ecosystem that makes it easier than ever to turn a clever concept into reality.

Despite all this, plenty of ideas are allowed to fade away. First-time developers might feel daunted by this new, unfamiliar world, and think the question of how to develop iPhone apps is too complicated to bother with. So one of the most important decisions a successful developer can make is simply follow through on their idea.

Three elements make the iPhone a terrific platform to develop a new idea. Its popularity means it can deliver a tremendous and growing base of potential customers. The number of features packed into each device, and the amount of consistency between each model, opens up a wide and growing range of potential uses, meaning plenty of space for innovation. And the fact that this ecosystem has been growing for years means that plenty of programmers, investors and backers are available to support a solid idea.

Building a good iPhone app, then, can come down to another important step: Realizing that you don’t have to go it alone. Forging a strategic partnership with an established company or brand can open the door to a range of expertise and resources that can help turn a clever idea into an eye-catching app.

The iPhone was made to be an easy way for creators to build and share their new ideas, and that has been a big part of its popularity. Knowing how to develop iPhone apps doesn’t need to involve a lot of technical expertise or industry knowledge, because a good idea and a strong pitch to an established partner can accomplish just as much. The real hurdle involves having the resolve to take that first idea seriously, and follow where it leads.

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What it Takes to Make an iPhone App

With more than 550,000 iPhone apps already in the marketplace, a couple things are clear. First, it’s not that hard to take an idea, make an app, and put it up for sale. Second, since so many other developers have done this already, making an app that will get noticed and start selling may be quite a lot harder.

Naturally, any successful app starts with a good idea — something simple and easy to understand, and something people will actually want to use. From there, the process can go in a couple different directions: Pitching the idea to a bigger company can give access to the funding and know-how it takes to turn the idea into a top-tier app, while developing it alone means keeping total control of the product. This second option can mean a bigger reward if the app is a success, but making it successful might get a lot harder.

First, there’s the work it takes to learn how to create iPhone apps, from learning the necessary code to finding the necessary software and APIs, then developing and testing a working program — or at least finding a programmer with all these skills. Depending on the requirements of the app, development and outsourcing fees can run anywhere from $5,000 up to $200,000 for a professional-quality app.

And creating a great app doesn’t mean much if consumers can’t find it among the half-million others in the marketplace, with more every day. Getting noticed requires a marketing campaign, with a series of advertisements, social media or promotions designed to catch the attention of the app’s target audience and convince them to give it a try. However expensive developing the app turned out to be, it’s critical to have funds left over for the marketing, along with a well-developed strategy.

For every stage in this process, it is valuable to look not only at successful apps, but the many apps that didn’t work, for clues about how to create iPhone apps that avoid the same mistakes. Going it alone while developing the app can mean a lot more freedom, but this can come at a cost. Download my new eBook on how to take most of the risk out of developing apps.

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Great Post By Josette Rigsby on udemy Blog!

I ran across this post on udemy blog called “How To make An iPhone App from Scratch(For non-technical people).

Josette goes over a key first step Why and Who, so many people forgot about this important step and its a step you do not want to skip!  This is a well written piece that can be very helpful in your new app venture, the one step I wish I would see more people exploring is Licensing your app ideas. The process is simple and it helps take most of the risk out of any new app venture. Remember the first step in any venture is taking action so don’t wait until someone else develops your idea!

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Learn How To Design Your iPhone App in 7 Days!

I wanted to share a site that I think will be helpful during your process of learning how to develop iPhone apps, DesignBoost. The courses offered by Jen Gordon may just help you get your first idea in a format you can share with potential partners. I know if I added up the hours it would take me to learn what she can teach you in 7 days it sure would cost more than what she charges for her courses. I really like her iPhone App Design Course, you will need to outsource this or learn how to tackle this yourself so you can start pitching your ideas.  If you have some extra time, learning how to put your ideas into a professional looking document will help you find your partners faster. Jen also has a great article that was published on Smashing Magazine called “How To Create Your First iPhone Application” , I want you to keep in mind while reading her article you do not need to be a coder, graphic designer, legal expert etc. to develop your first iPhone App but you do need to know how the processes works. If you can be the expert on your idea and take action you can sell your app idea just like I did.

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